Sequence Diagrams
Inspect interaction sequences for city systems, energy, currency, and mini-games.
Collaboratively designed by Ali Kashif, Ismail Silat, and Hammad Abdul Rahim as a part of the SDA course at FAST NUCES.
Inspect interaction sequences for city systems, energy, currency, and mini-games.
Review player actions and use-case perspectives across lobby and game city systems.
Explore object relationships and the class-level architecture for CapTale.
Understand how CapTale components are deployed across client, server, and data layers.
See game flow activity diagrams for city entry, lobby, and game loops.
Review the logical, development, process, physical, and scenario views of the CapTale architecture.